Back 4 Blood is still working to get the difficulty "just right"
Back 4 Blood developer Turtle Rock Studios says it’s working to get the difficulty of its Left 4 Dead spiritual successor “just right”.
Singling out the rate at which Ridden Mutations spawn, the over-zealous trauma damage system, and a refocusing of playstyles away from speedrunning, the dev team admitted in a new post on Reddit that the issues and bugs in the game “are making it far more difficult than intended”.
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“Difficulty needs to be our ‘baby bear’ in Back 4 Blood’s Goldilocks story,” Turtle Rock explained in a recent Reddit post. “It needs to be ‘just right’.
“We want it tense. We want it challenging. We want you barely squeaking into the saferoom with a horde hot on your heels and you feeling that rush.
“We do not want it unmanageable. We do not want it to be unfair. That is our mission. Players must have agency. They must win and lose, prevail or perish, by their own actions. Skill, planning, and teamwork should carry the day. That’s the goal. Part of reaching that goal is finding the right balance – just right – through constant adjustment to the various card systems, spawning systems, AI director, and other facets that affect gameplay.”